Large City: Vept-kujé Xluwuf

Vept-kujé Xluwuf

Vept-kujé Xluwuf
Example Gnoll architecture.
StateCochi
ProvenceSlïrddáms Principality
RegionI̽r Le Forest
Founded1545
Community LeaderLord Haeromben
Area232 km2 (92 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation3222 m (10570 ft)
Average Yearly Precipitation208 cm/y (81 in/y)
Population55436
Population Density238 people per km2 (602 people per mi2)
Town AuraWild Magic
Naming
Native nameVept-kujé Xluwuf
Pronunciation/vept/ /cujj/
Direct Translation[huge] [candy; vagina (slang)]
Translation[Not Yet Translated]

Vept-kujé Xluwuf (/vept/ /cujj/ [huge] [candy; vagina (slang)]) is a temperate Large City located in the Slïrddáms Principality of the Cochi.

The name Vept-kujé Xluwuf is derived from the Sylvin language, as Vept-kujé Xluwuf was founded by Nendes, who was culturaly Gnoll.

Climate

Vept-kujé Xluwuf has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a freezing -1°C (31°F). Vept-kujé Xluwuf receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Vept-kujé Xluwuf covers an area of nearly 232 km2 (92 mi2), and an average elevation of 3222 m (10570 ft) above sea level.

Overview

Vept-kujé Xluwuf was founded durring the early 16th century in spring of the year 1545, by Nendes. The establishment of Vept-kujé Xluwuf suffered from many setbacks, delays, and obsticles, most notably a group of Vept-kujé Xluwuf which required millitary assistance exterminate before the community could finish being built.

Vept-kujé Xluwuf was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Vept-kujé Xluwuf is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Vept-kujé Xluwuf is buildings are arranged arround a network of broad canals streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Vept-kujé Xluwuf's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Vept-kujé Xluwuf's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Right off the bat Vept-kujé Xluwuf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Vept-kujé Xluwuf is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Vept-kujé Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vept-kujé Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vept-kujé Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vept-kujé Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vept-kujé Xluwuf's parks.

Vept-kujé Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vept-kujé Xluwuf.

Vept-kujé Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vept-kujé Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vept-kujé Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vept-kujé Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vept-kujé Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vept-kujé Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vept-kujé Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vept-kujé Xluwuf's public wards, blessings, and other arcane systems.

Vept-kujé Xluwuf has an Millitary Academy which trains military officers and specilists.

Vept-kujé Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vept-kujé Xluwuf's grid is powered by a boiler and turbine based power plant.

Vept-kujé Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vept-kujé Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Vept-kujé Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vept-kujé Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vept-kujé Xluwuf's natural decorations nor waterways.

Vept-kujé Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vept-kujé Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vept-kujé Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Vept-kujé Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Vept-kujé Xluwuf might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Vept-kujé Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Vept-kujé Xluwuf tiny harmless tornadoes plague the town.

The Church Grim near Vept-kujé Xluwuf are known to be quite timid.

Vept-kujé Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Enchantment energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 107
  • Farmers: 173
  • Farm Laborer: 251
  • Hunters: 173
  • Milk Maids: 142
  • Ranchers: 70
  • Ranch Hands: 160
  • Shepherds: 142
    • Farmland: 223961 m2
    • Cattle and Similar Creatures: 13859
    • Poultry: 166308
    • Swine: 11087
    • Sheep: 554
    • Goats: 110
    • Horses, Mounts, and Beasts of Burden: 5543

Craftsmen

  • Arms and Toolmakers: 108
  • Blacksmiths: 131
  • Bookbinders: 69
  • Buckle-makers: 73
  • Cabinetmakers: 125
  • Candlemakers: 191
  • Carpenters: 175
  • Clothmakers: 153
  • Coach and Harness Makers: 58
  • Coopers: 138
  • Copper, Brass, Tin, Zinc, and Lead Workers: 78
  • Copyists: 53
  • Cutlers: 45
  • Fabricworkers: 117
  • Farrier: 335
  • Furriers: 36
  • Glassworkers: 205
  • Gunsmiths: 121
  • Harness-Makers: 54
  • Hatters: 101
  • Hosiery Workers: 39
  • Jewelers: 63
  • Leatherwrights: 142
  • Locksmiths: 54
  • Matchstick makers: 82
  • Musical Instrument Makers: 78
  • Painters, Structures and Fixtures: 70
  • Paper Workers: 81
  • Plasterers: 72
  • Pursemakers: 95
  • Roofers: 59
  • Ropemakers: 57
  • Rugmakers: 52
  • Saddlers: 104
  • Scabbardmakers: 116
  • Scalemakers: 60
  • Scientific, Surgical, and Optical Instrument Makers: 35
  • Sculptors, Structures and Fixtures: 54
  • Shoemakers: 53
  • Soap and Tallow Workers: 187
  • Tailors: 316
  • Tanners: 69
  • Upholsterers: 82
  • Watchmakers: 71
  • Weavers: 158
  • Whitesmiths: 45

Merchants

  • Adventuring Goods Retellers: 37
  • Arcana Sellers: 37
  • Beer-Sellers: 74
  • Booksellers: 89
  • Butchers: 145
  • Chandlers: 135
  • Chicken Butchers: 143
  • Entrepreneurs: 58
  • Fine Clothiers: 149
  • Fishmongers: 138
  • Florists: 33
  • Potion Sellers: 90
  • Resellers: 230
  • Spice Merchants: 79
  • Wine-sellers: 117
  • Wheelwright: 92
  • Woodsellers: 52

Service workers

  • Bakers: 307
  • Barbers: 246
  • Coachmen: 80
  • Cooks: 221
  • Doctors: 114
  • Gamekeepers: 86
  • Grooms: 49
  • Hairdressers: 205
  • Healers: 151
  • Housekeepers: 167
  • Housemaids: 277
  • House Stewards: 158
  • Inns: 53
  • Laundry maids: 97
  • Maidservants: 178
  • Nursery Maids: 100
  • Pastrycooks: 178
  • Restaurateur: 205
  • Tavern Keepers: 213

Specialized Laborer

  • Ashworkers: 80
  • Bleachers: 50
  • Chemical Workers: 31
  • Coal Heavers: 108
  • In-Town Couriers: 120
  • Long Haul Couriers: 125
  • Dockyard Workers: 113
  • Gas Workers: 27
  • Hay Merchants: 47
  • Leech Collectors: 140
  • Millers: 125
  • Miners: 128
  • Oilmen and Polishers: 85
  • Postmen: 125
  • Pure Finder: 70
  • Skinners: 158
  • Sugar Refiners: 32
  • Tosher: 89
  • Warehousemen: 173
  • Watercarriers: 124
  • Watermen, Bargemen, etc.: 149

Skilled Laborers

  • Accountants: 74
  • Alchemist: 83
  • Clerk: 110
  • Dentists: 57
  • Educators: 175
  • Engineers: 82
  • Gardeners: 57
  • Mages: 41
  • Plumbers: 58
  • Pharmacist: 65
  • Professors: 24
  • Scientists: 41
  • Wizards: 24

Civil Servants

  • Adventurers: 54
  • Bankers: 75
  • Civil Clerks: 135
  • Civic Iudex: 63
  • Consultants: 35
  • Exorcist: 117
  • Fixers: 66
  • Kami Clerk: 107
  • Landlords: 105
  • Lawyers: 68
  • Legend Keepers: 92
  • Militia Officers: 426
  • Monks, Monastic: 163
  • Monks, Civic: 184
  • Historian, Oral: 135
  • Historian, Textual: 66
  • Policemen, Sheriffs, etc.: 131
  • Priests: 241
  • Rangers: 78
  • Rat Catchers: 88
  • Scholars: 87
  • Spiritualist: 98
  • Slayers: 31
  • Storytellers: 217
  • Military Officers: 178

Cottage Industries

  • Brewers: 178
  • Comfort Services: 205
  • Enchanters: 62
  • Herbalists: 60
  • Jaminators: 213
  • Needleworkers: 197
  • Potters: 95
  • Preserve Makers: 167
  • Quilters: 81
  • Seamsters: 263
  • Spinners: 167
  • Tinker: 60
  • Weaver: 149

Artists

  • Actors: 62
  • Architects: 21
  • Bards: 85
  • Costumers: 34
  • Dancers: 64
  • Drafters: 37
  • Engravers: 43
  • Fine Furniture Carpenters: 27
  • Glaziers: 58
  • Inlayers: 53
  • Musicians: 167
  • Painters, Art: 28
  • Playwrights: 60
  • Sculptors, Art: 47
  • Wood Carvers: 205
  • Writers: 184

Produce Industries

  • Butter Churners: 178
  • Canners: 173
  • Cheesmakers: 191
  • Ice Merchants: 25
  • Millers: 113
  • Picklers: 93
  • Smokers: 69
  • Stockmakers: 63
  • Tobacconists: 87
  • Tallowmakers: 131

20779 of Vept-kujé Xluwuf's population work within a Foundational Occupation.

32440 of Vept-kujé Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 2217 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Vept-kujé Xluwuf is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a grimwar of Elven High Magic, an a grimwar imbued with great amounts of Elven High Magic energies was created near Vept-kujé Xluwuf by in time immemorial, reportedly some time during the late 2nd century.

History